Post by Lord Rhettemus I on Feb 27, 2016 13:45:56 GMT
Yes, The Ranks are in an Order of Importance
HIGH RANKS I
HIGH RANKS I
Lady/Lord I: (2/2) These are the most important of the leading ranks. They are in charge of keeping your idiotic asses in order. They will only bow down to The Council at certain times.
Tag- Lady ___ II , Lord ___ II
Lady/Lord II: (0/2) These are also very important leading ranks, but are required to do as the higher tier tells them to. They are allowed to create rules, but it MUST go through The Council or the higher-up Lady or Lord. They are in charge when the other pair is M.I.A.
Tag: Lady ___ I , Lord ___ I
Subordinate: (1/2) The Subordinate rank can also be described as a Beta rank. They are the Second-In-Command from the Ladies/Lords. The Subordinates are in charge of bossing around the Imperials, and would take over if a Lady or Lord of tier I would pass on.
Tag: Subordinate ___ (Or, if the tag doesn't fit your name, Subor. ____ )
Imperial: (1/2) The Imperial rank can also be described as a Delta rank. They are Third-In-Command from the Ladies/Lords and would take over a Subordinate's place if one were to pass on.
Tag: Imperial ___
Liberal: (1/2) The Liberals are the Fourth-In-Command from the Ladies/Lords. The Liberals would take over an Imperial's place if one were to pass on.
Tag: Liberal ___
Adviser: (0/2) The Advisers are the Fifth-In-Command from the Ladies/Lords. Advisers watch over the pack and make sure nothing too out of the ordinary happens. Although they can't exactly engage in the violence itself, they are still allowed to verbally stop the fighting. Basically, they act like the 'Therapists' of the pack. An Adviser would take over a Liberal's place if one were to pass on.
Tag: Adviser ___
Elder: (0/5) The Elders are the wisest in the pack. They will be respected by any further ranks and previous ranks.
Tag: Elder ___
High Council: (0/3) High Council members are the head of meetings. They control which topics are accepted, and which are not. If one of the High Council members has done something to be exterminated from their ranking, they will need to degrade to a starter rank.
Tag: DxHc
Instructor: (0/5) The Instructor rank is responsible for training Student Council members and preparing them to become part of the High Council, or an Instructor themselves.
Tag: DxIn
Student Council: (0/5) The Student Council rank is an Instructor or High Council rank in training. Student Council ranks are not allowed to do much of anything unless an Instructor allows it.
Tag: DxSc
Right Hand: (0/2) The Right Hand rank acts like a chief assistant to the High Council. If they need something done, but can not get it it themselves, then the Right Hand rank will always be there. If one of the High Council are missing, the Right Hand rank will be there to take over. The Right Hand rank must also train the Left Hand rank to prepare for anything and everything.
Tag: DxRh
Left Hand: (0/2) The Left Hand rank acts like an assistant to the Right Hand rank. If the Right Hand rank fails at a duty and gets demoted, the Left Hand rank will soon take over. This is only if the Left Hand is trained enough, or trusted enough.
Tag: DxLh
Imperator- (0/2) Highest rank of the Guarding Branch. This rank is in charge of everything within The Barricade.
Tag: DxImpr
Chasseur- (0/2) Highest rank of the Hunting Branch. This rank is in charge of everything within The Fortress.
Tag: DxChsr
War Priest- (0/2) Highest rank of the Fighting Branch. This rank is in charge of everything within The Cavalry.
Tag: DxWprt
Witch Doctor- (0/2) Highest rank of the Healing Branch. This rank is in charge of everything within The Clinic.
Tag: DxWtdr
Espionage- (0/2) Highest rank of the Spying Branch. This rank is in charge of everything within The Refuge.
Tag: DxEspn
Tag: DxOfc (I-V)
Captain: Captains are one of the lead ranks of the Guarding branch. They train the Royal Guards, Sentinels, and Guards. Captains can take charge of Area Patrols, and send an Assassin/War Priest if necessary. If none are available, they may do the killing.
Tag: DxCpt (I-V)
Operative: Operatives are one of the lead ranks of the Hunting branch. They train the Butchers, Falconers, and Hunters. Operatives can control WHAT can be hunted, and WHOM it may be hunted by.
Tag: DxOpr (I-V)
Missile: Missiles are one of the lead ranks of the Hunting branch. They train the Seekers, Falconers, and Hunters. Operatives control hunts from the biggest game to the smallest.
Tag: DxMsl (I-V)
Vulture: Vultures are one of the lead ranks from the Fighting branch. They train the Assassins, Guerrillas, and Fighters. Vultures are in charge of seeking out the people that the Assassins will need to kill. Sometimes, Vultures may often kill the wanted if necessary. But most of the time, they leave the fun to their lower rank.
Tag: DxVtr (I-V)
Commander: Commanders are one of the lead ranks from the Fighting branch. They train the Umbrage, Guerrillas, and Fighters. Commanders are in charge of planning battles of which the Umbrage will need to fight.
Tag: DxCmr (I-V)
Kahuna- The Kahuna are one of the lead ranks from the Healing branch. They train the Shaman, Apprentices, and Medics. The Kahuna aren't one for being seen. They tend to stay in their dens. A majority of the Kahuna are actually older in age.
Tag: DxKha (I-V)
Caretaker- Caretakers are one of the lead ranks from the Healing branch. They train the Assistants, Apprentices, and Medics. Caretakers will often go out and search for those injured, unlike the Kahuna. Also, Caretakers tend to be much younger.
Tag: DxCte (I-V)
Emissary- The Emissary are one of the lead ranks from the Spying branch. They train the Scouts, Seekers, and Spies. Emissaries often are the one's to send out Scouts on important missions. On very risky occasions, they will do the work themselves.
Tag: DxEsr (I-V)
Collaborator- Collaborators are one of the lead ranks from the Spying branch. They train the Informers, Seekers, and Spies. Collaborators will work 24/7 piecing together important information to give to the Emissaries.
Tag: DxClb (I-V)
Tag- Lady ___ II , Lord ___ II
Lady/Lord II: (0/2) These are also very important leading ranks, but are required to do as the higher tier tells them to. They are allowed to create rules, but it MUST go through The Council or the higher-up Lady or Lord. They are in charge when the other pair is M.I.A.
Tag: Lady ___ I , Lord ___ I
Subordinate: (1/2) The Subordinate rank can also be described as a Beta rank. They are the Second-In-Command from the Ladies/Lords. The Subordinates are in charge of bossing around the Imperials, and would take over if a Lady or Lord of tier I would pass on.
Tag: Subordinate ___ (Or, if the tag doesn't fit your name, Subor. ____ )
Imperial: (1/2) The Imperial rank can also be described as a Delta rank. They are Third-In-Command from the Ladies/Lords and would take over a Subordinate's place if one were to pass on.
Tag: Imperial ___
Liberal: (1/2) The Liberals are the Fourth-In-Command from the Ladies/Lords. The Liberals would take over an Imperial's place if one were to pass on.
Tag: Liberal ___
Adviser: (0/2) The Advisers are the Fifth-In-Command from the Ladies/Lords. Advisers watch over the pack and make sure nothing too out of the ordinary happens. Although they can't exactly engage in the violence itself, they are still allowed to verbally stop the fighting. Basically, they act like the 'Therapists' of the pack. An Adviser would take over a Liberal's place if one were to pass on.
Tag: Adviser ___
Elder: (0/5) The Elders are the wisest in the pack. They will be respected by any further ranks and previous ranks.
Tag: Elder ___
COUNCIL RANKS
You may not chose these ranks, but will actually BE chosen for them.
High Council: (0/3) High Council members are the head of meetings. They control which topics are accepted, and which are not. If one of the High Council members has done something to be exterminated from their ranking, they will need to degrade to a starter rank.
Tag: DxHc
Instructor: (0/5) The Instructor rank is responsible for training Student Council members and preparing them to become part of the High Council, or an Instructor themselves.
Tag: DxIn
Student Council: (0/5) The Student Council rank is an Instructor or High Council rank in training. Student Council ranks are not allowed to do much of anything unless an Instructor allows it.
Tag: DxSc
Right Hand: (0/2) The Right Hand rank acts like a chief assistant to the High Council. If they need something done, but can not get it it themselves, then the Right Hand rank will always be there. If one of the High Council are missing, the Right Hand rank will be there to take over. The Right Hand rank must also train the Left Hand rank to prepare for anything and everything.
Tag: DxRh
Left Hand: (0/2) The Left Hand rank acts like an assistant to the Right Hand rank. If the Right Hand rank fails at a duty and gets demoted, the Left Hand rank will soon take over. This is only if the Left Hand is trained enough, or trusted enough.
Tag: DxLh
HIGH RANKS II
*NOT in Order of Importance.
Imperator- (0/2) Highest rank of the Guarding Branch. This rank is in charge of everything within The Barricade.
Tag: DxImpr
Chasseur- (0/2) Highest rank of the Hunting Branch. This rank is in charge of everything within The Fortress.
Tag: DxChsr
War Priest- (0/2) Highest rank of the Fighting Branch. This rank is in charge of everything within The Cavalry.
Tag: DxWprt
Witch Doctor- (0/2) Highest rank of the Healing Branch. This rank is in charge of everything within The Clinic.
Tag: DxWtdr
Espionage- (0/2) Highest rank of the Spying Branch. This rank is in charge of everything within The Refuge.
Tag: DxEspn
MEDIUM-HIGH RANKS
*NOT in Order of Importance.
Officer: Officers are one of the lead ranks of the Guarding branch. They train the Prison Guards, Sentinels, and Guards. Officers can lead Patrols of the Prisoners, and treat them how they'd like.Tag: DxOfc (I-V)
Captain: Captains are one of the lead ranks of the Guarding branch. They train the Royal Guards, Sentinels, and Guards. Captains can take charge of Area Patrols, and send an Assassin/War Priest if necessary. If none are available, they may do the killing.
Tag: DxCpt (I-V)
Operative: Operatives are one of the lead ranks of the Hunting branch. They train the Butchers, Falconers, and Hunters. Operatives can control WHAT can be hunted, and WHOM it may be hunted by.
Tag: DxOpr (I-V)
Missile: Missiles are one of the lead ranks of the Hunting branch. They train the Seekers, Falconers, and Hunters. Operatives control hunts from the biggest game to the smallest.
Tag: DxMsl (I-V)
Vulture: Vultures are one of the lead ranks from the Fighting branch. They train the Assassins, Guerrillas, and Fighters. Vultures are in charge of seeking out the people that the Assassins will need to kill. Sometimes, Vultures may often kill the wanted if necessary. But most of the time, they leave the fun to their lower rank.
Tag: DxVtr (I-V)
Commander: Commanders are one of the lead ranks from the Fighting branch. They train the Umbrage, Guerrillas, and Fighters. Commanders are in charge of planning battles of which the Umbrage will need to fight.
Tag: DxCmr (I-V)
Kahuna- The Kahuna are one of the lead ranks from the Healing branch. They train the Shaman, Apprentices, and Medics. The Kahuna aren't one for being seen. They tend to stay in their dens. A majority of the Kahuna are actually older in age.
Tag: DxKha (I-V)
Caretaker- Caretakers are one of the lead ranks from the Healing branch. They train the Assistants, Apprentices, and Medics. Caretakers will often go out and search for those injured, unlike the Kahuna. Also, Caretakers tend to be much younger.
Tag: DxCte (I-V)
Emissary- The Emissary are one of the lead ranks from the Spying branch. They train the Scouts, Seekers, and Spies. Emissaries often are the one's to send out Scouts on important missions. On very risky occasions, they will do the work themselves.
Tag: DxEsr (I-V)
Collaborator- Collaborators are one of the lead ranks from the Spying branch. They train the Informers, Seekers, and Spies. Collaborators will work 24/7 piecing together important information to give to the Emissaries.
Tag: DxClb (I-V)
MEDIUM RANKS
*NOT in Order of Importance
*NOT in Order of Importance